Crossfire Mailing List Archive
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Bugs thanx




	Thank you to whomever posted ther reason crossfire crashed
when someone died ( having to do with tmp->x=x tmp->y=y and x and y
not being intialized ). This is a 5 second fix that eliminated 75% of
the crashes at our site (people die alot here?!?!). It turns out that
in Do_some_liveing() in player.c everything below :
	draw_info(op,"Do you want to play again (a/q)?");
	needs to be copied to within the  #ifndef NOT_PERMADEATH
section, (if you've got NOT_PERMADEATH defined, if not do it anyway
and remove the tmp->x=x;tmp->y=y; line it should not be in there. )

	thanks agaian to whoever posted that fix....

					matt
					matt@cs.odu.edu