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Re: Suggestions for crossfire change.



|>Change max ability levels based upon class.  Fighters should have
|>    increased max hit points, wizards should have increased max
|>    spell points.
|  I disagree with this one. :)  Under my proposal, class is obsolete,
|skill areas are all that exist.

Do you disagree because class dependent max attiributes is a poor
technique to distinguish classes or because your proposal is a
better technique for distinguishing classes?

|>Assume some level dependent training.  Fighters wc and damage
|  I'm opposed to requiring the existence of a map with a guild in it
|for advancement.  Right now, characters don't NEED anything besides
|a savebed.  Stores, etc. can all be dispensed with.  I like this
|flexibility.

You mention this a number of times, each time in response to some
game characteristic that guilds would provide.  I encourage guilds
for two reasons:
	- forcing players to return to a specified location before
	  advancing their skills prevents players from obtaining
	  skills _during_ combat.

	- guilds provide a training location for learning non-combat
	  skills.  Ex: increased hp total, pricing gems/swords/wands,
	  curing poisons.

|Regards,
|
|Peter M.

			-jim