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Re: Skills!




 A few notes on the proposed system of micro skills:

 Having a multitude of weapon skills becomes fairly difficult to program.
Either you need to have space for all the potential weapons in the player
structure (which would be a lot), or some other method needs to be found
to keep track of the skill levels.

 Keeping track of the specific weapon skills in the player also has the
disadvantage of new weapons being added.  If there is a set amount of
space, and someone adds a new weapon, things really get more complicated.

 Also, as far as the server knows, a weapon is a weapon is a weapon.  The
only differences it could determine would be the name.  And in a specific
weapon system, I would think that once you learn one weapon, it should
be easier to learn a related one.  For example, it might cost the normal
two points to learn club, but should be easier to learn mace, since they
are similar weapons.

 --Mark