Crossfire Mailing List Archive
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Re: Misc notes/thoughts.




On Fri, 15 Dec 1995, GESTIONNAIRE DU Casino wrote:

> I agree, but that's a wole lot different... I wouldn't mind having 
> borgish clients around, as long as there's a way for the server to detect 
> them and accept only legit ones... 
> What I have a problem with is giving the character data to the player, 
> because it means the player can do backups of the character...
> I think i really love with crossfire is the inability to save before 
> trying a new dungeons, so there's a risk involved... If you give the 
> players the responsability to keep his character, why wouldn't he keep a 
> copy around just in case something bad happens ? Even Netrek doesn't 
> allow this!
> 
> <post about Netrek & RSA cut>
> 
> > popular.edu, it will read my player file, find a server key that is not 
> > in its list of keys, and refuse my player file.  Basicly, each server has 
> > a list of keys they accept and/or don't accept (whatever the owner of the 
> > server wants) and it'll check for that key in the player file.  From that 
> > point maybe we could go a step further and the server that now approves 
> 
> Problem with this : Once you have a server key, why not applying it to 
> all one's characters ?
> 
> Then the problem of encryption : to move a character from one server to 
> the next, the character must be encrypted in a way both servers can 
> decrypt it... This means the sharing of RSA decryption keys... So either 
> just not anybody can set-up a server, or that the decryption key will be 
> public, thus useless...
> 
> > SO  um..  still sound stupid? :>
> 
> Not stupid, just unmanageable :-)
> 
> ---
> Casino
>