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Re: Misc notes/thoughts.



On Fri, 15 Dec 1995, GESTIONNAIRE DU Casino wrote:

> On Thu, 14 Dec 1995, Matt Cortes wrote:
> 
> > On Wed, 13 Dec 1995, GESTIONNAIRE DU Casino wrote:
> > 
> > > No no no... It would be too easy to cheat. Imagine : I install a server 
> > > on my machine, and create a map with free armor/spells/money/etc. I get a 
> > > munchkin character, then move it to the ultra-strict server where you 
> > > play, and bash everythng about... 
> > 
> > Actually.  That is handled quite easily with Netrek.  Its true they don't 
> > share player information with other servers (I'll work on them soon too 
> > <G>), but they let people write their own clients, and there are clients 
> > that are made for the purpose of cheating, called Borg Clients.  Anyway, 
> 
> I agree, but that's a wole lot different... I wouldn't mind having 
> borgish clients around, as long as there's a way for the server to detect 
> them and accept only legit ones... 

I point in restricting (cy)borg clients is that it is not just fun.
Making own enchanted military grade borg client is fun for trying
and implement features in client. I think the client should not
restructed in no way, there is protocol and that is it. Client
should be able utilize all the information server give to it.

> > popular.edu, it will read my player file, find a server key that is not 
> > in its list of keys, and refuse my player file.  Basicly, each server has 
> > a list of keys they accept and/or don't accept (whatever the owner of the 
> > server wants) and it'll check for that key in the player file.  From that 
> > point maybe we could go a step further and the server that now approves 
> 
> Problem with this : Once you have a server key, why not applying it to 
> all one's characters ?
> 
> Then the problem of encryption : to move a character from one server to 
> the next, the character must be encrypted in a way both servers can 
> decrypt it... This means the sharing of RSA decryption keys... So either 
> just not anybody can set-up a server, or that the decryption key will be 
> public, thus useless...

I see charactes can be well moved between servers, not by
server-client-server manner but just server-server manner
with server-to-server protocol. 

<A HREF="http://www.lut.fi/~hevi/">Petri.Heinila@lut.fi</A>