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Re: CF: Dup'ing items



On Dec 23,  3:01pm, Christian Stieber wrote:
> Subject: Re: CF: Dup'ing items
> Ed Phillips (ed@UDel.Edu) wrote:
>

> You are probably misinterpreting it. With the X interface, your
> character would be saved automatically when the connection was broken,
> for whatever reason. This doesn't happen with the client --- when the
> connection is broken (because you kill the client, for example), the
> server just removes the player character, but does not save it. That's
> the bug --- easy to fix.

 Yeah - will be fixed in the next version..


-- 

-- Mark Wedel
mark@pyramid.com
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