Crossfire Archive
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Re: CF: towards 1.0




> |      rotting corpses, partly eaten food, icecubes melting automatically,
> |      more useful alchemy (it's pretty useless --- getting the proper
> |      ingredients to make things is more expensive than buying the potion.
> 
> Remove the potions from the shops (or make them rarer) and adjust prices.

"Rarer"? Potions of shock immunity are the classic example: they are
extremely rare, and the only type that is really useful. Healing
and fire immunity potions are only useful for dangerous places with
unholy ground. Don't know whether magic immunity potions are useful.

> |   e) character classes
> |      [...] Some classes are pretty much useless --- fireborn (no
> |      armor, no weapon), monk (no weapon), and probably others.
> 
> Think of them as challenges! All classes can't be equally powerful and
> easy to play. Perhaps one could add more abilities (spells, items)
> which are only available for these classes.

Well, crossfire is not nethack. In crossfire, you build characters to
live "forever", so choosing a "challenge" class is just plain stupid:
you will not be able to reach certain places, or it will be very difficult.
You will not be able to use many useful items. Add the multiuser aspect
of crossfire --- everybody is using these nifty items, and you die whenever
a chinese dragon (or something else) breathes...

IMHO "challenge" classes are useful for games that are designed to be
finished --- you start a challenge character, do whatever the game
expects you to do, get the highscore entry, and be done. In crossfire,
you have to live with the handicapped character forever.

Some players around here actually _do_ play challenge characters:
wizards and mages. One player tried a monk because he thought that he
had seen a scroll of melee weapons once, but since he didn't find any
he finally gave up (overall level 110 monk --- his current playerfile
indicates magic 39, physical 26, wisdom 18, mental 79, personality
106; so apparently these levels used to be higher before he died,
although I don't quite understand where the level 106 comes from). I
also remember visiting the "Great" wyrm of chaos with him to get him
the spellbook of faces of death --- how is a monk supposed to kill the
"Great" wyrm?  Okay, we never tried spellcasting --- after all, you
don't want to damage the spellbook.
Back then we didn't have the mithril chainmail of winter... replace
"monk" with "fireborn" to make things worse, since now the mithril
chainmail won't help you.

The more difficult "challenge" classes (i.e. not mages, wizards, priests
etc.) are fun to play for some time, but they get annoying. In games that
have a "goal" to finish the game, "challenge" characters just don't live
that long to become annoying. That's the main difference, IMHO.

Christian
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