Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: CF: A bug in pupland/server code? Re:Pupland map bug???



I'm one of the Pupland map designers.
I thank you for playing Pupland. :)

These maps have the same kind of boulders-buttons-gates combinations.
(Dear, Hwei Sheng TEOH. Please expand the editor-window, and you'll
 find them :)
I've checked these files and I found they've never changed since v0.94.0,
when I was sure to work well. I also found these maps doesn't work
well now, because the button specification in the crossfire may be
changed. 

I put an item on a small button in these maps by using editor, while I
expect the item to press the button and to open a gate connected to
the button. In old version of cf, it worked well. But in v0.95.4, it
doesn't work. Immediately after server opens a map file, Buttons and
gates in it won't be activate will it?

I'm not sure it is a specification. (?_?)
If it is, I'll fix these maps.

------
snishita@cs.takushoku-u.ac.jp



>>>>> On Sun, 8 Aug 1999 14:48:19 +0300
>>>>> pjka@cc.jyu.fi("Pertti Karppinen (OH6KTR)")  said:
> 
> I've been playing on the nice server in norway called voldsboks.pvv.org
> and I think there's a little bug lurking somewhere. When trying to enter
> pup_land/ancient/ruin/undergroung through pup_land/ancient/ruin/house2
> the exit never seems to appear nor the 'fireplace' open when pulling the
> correct lever. I even checked with editor to see if I somehow mis-remembered
> the correct way, put no, I did it right the first time I tried.
> Does this thing happen in other servers, or is it just bug in norway?
> (I don't want to try it on another server, because it takes a few days
> *smile* to get to ancient pupland in the first place).

>>>>> On 	Sun, 8 Aug 1999 22:41:03 -0400
>>>>> hsteoh@cs.toronto.edu(Hwei Sheng TEOH)  said:
> 
> I finally found out how to get into the upper floors of Eureca's castle... but
> got stuck at the Bonehead puzzle: apparently it seems you need three colored
> torches to put on three altars. I managed to get two of them... but the third
> one seems to be impossible to get. It's in the room with the electric dragons,
> and it's shut inside a corridor blocked by a garden gate.
> 
> The problem is this: after trying over and over again to get the small buttons
> depressed, I couldn't get the garden gates to open. Got real frustrated
> because I have depressed both buttons (and also tried every combination of
> pressed/depressed I can think of), but nothing happened; so I checked the map
> file... and it seems that the garden gate is connected to a number that
> appears *nowhere else* -- it cannot be opened.
> 
> This looks like a map bug to me... or is it intentional due to some
> perverse map design??? Is there another one of that torch elsewhere that can
> actually be reached??
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to crossfire-request@ifi.uio.no]