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Re: CF: incompatible objects (was Re: Experiments)





> Other items gives an unfair advantage if they are used together with
> another item.  For example, a weapon that protects from cold without
> giving a vulnerability to fire, used together with an armour that
> protects from fire.  It should not be possible to use a combination of
> items that protects from both cold and fire at the same time (although
> it should be possible to get these protections by using spells or
> potions).  There should be some code that detects the incompatibility
> between these items and causes one of them to un-apply itself or to
> have some creative effects on the player.

I'm not so bothered about multiple protections in force.  The game gets
harder as you go up in level, but HP does NOT go up so fast after a
while.  Spells can kill a player AWFULLY fast.

When the game is such that a player can count on not being hit by
a fire spell AND a cold spell at the same time, THEN I might support
such a restriction on protections.

> players of all kinds (fighters, mages or priests) to be protected from
> almost everything.  This in turn encourages the map designers to

The thing is, protection isn't really worth that much, especially
at high level where your hitpoints start to decline compared to the
damage done by spells.  Immunity is a different matter.

At SOME point, there was supposed to be a change where protections
would add in a reducing fashion:  what's the status on this?

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