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Re: (ASCEND) Quake/QW and Pipeline 75 and NAT



At 02:41 PM 11/1/97 -0800, Jason Eggleston wrote:
>James Johnson wrote:
>> 
>> Strange my IP is 192.168.100.101, and I can play Quake/QW perfectly fine
>> (Ascend Pipeline 75 w/ multi-IP NAT). I get one valid IP address from my
>> ISP, and I wanted to play Quake so Multi-IP NAT was my only choice.
>> Fortunately I don't need more than one machine connected. I know NAT single
>> IP does not work. Read on for the reason...
>
>This still boils down to a problem with Quake.  Every other UDP/TCP
>program I've used manages to make it through the address translation...
>why?  Because the server doesn't depend on any data within the TCP/UDP
>packet to determine the source port/source IP address combination. 
>Apparently, there is some inline information encoded for the client port
>number.  This is bad.
>
>Thanks,

Um did you read all of my posting? There is no information in the datagram
pertaining to a port # other than the udp port. If I send a packet from any
machine  with a specific port destionation to a Pipeline (doing Single IP
NAT) the port # gets mangled.

This is perfectly fine. Everyone knows that unless you tell the Pipeline to
do a specific mapping for that port this will happen. This is what NAT
does. Perfectly normal.

Its not a problem with Quake, its not a problem with the Pipeline. It just
the way NAT works. 


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