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Re: improvement scrolls



Also sprach Mark Wedel:
> On Oct 24,  3:54pm, Brian Thomas wrote:

> > 	I agree. You should be able to enchant a weapon, but again,
> > 	emphasis should be on player experience level, not what
> > 	kind of mega-weapon they can slap together. Heres a possible
> > 	alternative scenario:
> >
> > 	Under a skills based system you can keep track of how much
> > 	"fighter" experience a player has, and award improvements in
> > 	wc based solely on this experience (this is the current way
> > 	in which the exp/skills system works, btw). Now, just add
> > 	some higher level improvements to fighter advancement, say

The same could be done with spells. For example there could be a
failure chance for spells which decreases winth experience. Or spells
which need some experience in other spells to be learnt. The same
could be done for some skills.

Another thing is that weapon experience could be split into weapon
classes. For example there could be skills with sword, axe, blunt,
dagger, bow, crossbow, flail.

> > 	Overall, these would be very easy code changes to make.
> >
> > 	I dont think we should limit the mages anymore than currently
> > 	done (esp under a skills/exp system, mages are already
> >     weaker!)

yes.

> > 	but if you had to descriminate vs. mages, then make the
> > 	allowed number of improvements based on *fighter* exp level
> > 	*alone*. Then you would give all powerfull weapon creation
> > 	over to the best fighters alone. To me this makes playbalance
> > 	sense, but no sense otherwise (which is why I hesitate to
> > 	suggest adoption).

Putting away  the  walls that prevent   the Dreads and  Beholders from
moving  in the well in  Brest would be  another evil idea. The well is
one of  the prime  areas our players  use to  *quickly* increase their
levels.

Another  thing  were  wandering  monsters which    are  able to  cross
entrances. Imagine Scorn full of orcs, or the fun a Dragon could cause
outside in the landscape when it is awakened...  The first thing would
pose some work to some 4-7th  level characters. The second thing would
give a task to some 10-15th level characters...

Hmmm... A side idea... Use n-th level player corpses for weapon
enchantment to get a *really* violent crossfire. ;-)

cu

Arne "I want the players crawling on their teeth" Wichmann
-- 
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)

Arne Wichmann (aw@math.uni-sb.de)