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Re: improvement scrolls



Also sprach Mark Wedel:

> > And get rid of the possibility to have more than one stat improvement
> > spell active at any one time. Okay, maybe allow _different_ stat
> > improvement spells, but never the +18 strength or charisma you can get
> > now :-( [Today, charisma only serves as a tax on newbies who haven' t
> > got the charisma spell yet]

Good idea...

> > It used to be like this, and I think it's much better -- there's more
> > of a distinction between classes.

I don't like classes... All men are created equal... ;)

>  Charisma is an odd stat - at the with the skill code, it gets put
> to some better use.  But without skill code, charisma has no real

Where in the skill code do you need charisma?

> use other than for selling and buying items.  Once you get the
> charisma spell, or if you make a bank character, you no longer care.
> Charisma has already been evened out a bit more once - perhaps it
> should be redone again so that the costs you get for different
> charismas is even less (maybe just a percent or so for point of
> difference?)  Thus, high charisma is still useful (added with
> skills), but having a low charisma doesn't hurt that much?

Hmmm... I wouldn't do  that, most of  the problem is already solved by
the   bargaining  skill.  It  is    now  easy   to  get  to   Charisma
30. Hmmm... When  rethinking that, I think  that the price differences
between low and high charisma are ok for me, but the differences could
be spread more linear.

>  As for spells, they are useful for getting up to about 20 or so, no matter how
> many times you cast it.  Maybe the best you can get via spells should be
> lowered to 20 no matter what (right now I think you can get 22 or 23 if you try
> hard enough..)

Hmmm... I think it might be better if they could just be cast only
once.

cu

AW
-- 
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)

Arne Wichmann (aw@math.uni-sb.de)