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CF: Damage (bug?) in client 0.95.2
>>>>> "Christian" == Christian Stieber <email@example.com> writes:
Christian> That's no good :-) Someone has reported this to me as
Christian> well. I checked his playerfile and his damage was +140, so I
Christian> assumed that the problem is one of the zillion client
Christian> problems. Looks like somebody used a signed char for damage
Christian> or some such (_very_ bad idea since damage goes up beyond
Checked this out. The file client.h defines damage as sint8, but the
living.h file for the server says sint16. Don't ask me what negative
damage means - do I lose hp if I hit a monster? :-).
Maybe the client and server should have the same include file? - no need
for duplication of info, and (minor, but irritating) problems like these
will go away.
Anyway, changing the sint8 to sint16 worked fine for me.
Our sincerest laughter \ With some pain is fraught;
Our sweetest songs \ are those that tell of saddest thought. -Shelley
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